Measures of Awesomeness
A visit to the anthropological wings of the Museum of Natural History can cure you of cultural relativism in a hurry. Some cultures, in some times and places, made cooler stuff than others. In other words, the concept of “technology level” refers to a real thing.
In the context of looking at ancient pottery or metalwork, a casual museumgoer won’t see anything too strange about that assumption. But there are a lot of uncertainties smuggled in. How do we _know _that this pot is superior to that pot? Doesn’t that depend on who you are and what you value? When we look at an object and consider it “primitive”, does that mean anything besides mere cultural chauvinism?
Tech trees
One potential way to make the idea of “more advanced/less advanced” technology objective is to talk about a dependency graph. If one technology is a prerequisite _for another, then the “child” technology can be identified as “more advanced” than the “parent” technology. This concept has been referred to as fabricatory depth. You need kiln-firing technology before you can produce glazed pottery; therefore kilns are a prerequisite for glazing, and glazing is more technologically advanced than kilns. If you see people who can _only _make unglazed pottery and not glazed pottery, then, _in that particular respect, those people are lower-tech than their glazing neighbors.
The computer game concept of a tech tree (really, it’s a tech DAG) is a simplified version of this concept. The “roots” of the tree are primitive technologies; applications and advancements on these technologies take you to higher levels of the “tech tree”, which in turn can lead to even higher levels.
This puts a partial ordering but not a total ordering on technologies. Not every pair of technologies is directly comparable. Which means that it’s more nuanced than categories like “Stone Age” — it’s possible for Culture A to be more advanced than Culture B in one sector, but less advanced in some other sector. We’re not assuming that technologies line up in one single March of Progress; but we are noticing that some technologies are structurally, by necessity, more “foundational” or “basic” or “primitive” than others.
Thinking in terms of dependencies/prerequisites means we can talk about technology level while keeping some distance away from value judgments. Forget what’s more “useful” or “higher quality.” A high-tech object is just an object that depends on a lot of accumulated technologies. It’s an object that requires a long chain of skills to produce.
Note that this isn’t quite equivalent to a high degree of skill. It takes very high skill to hunt with a throwing stick. But probably not a long _sequence _of techniques, each of which produces many applications. We don’t have to assume that a low degree of technological advancement implies a low degree of effort or intelligence; it just means that, for whatever reason, you don’t have a big stack of technologies that build on each other.
Prowess Metrics
If you stroll through the museum and ask yourself what makes “higher-quality” objects, you’ll notice some commonalities.
Usually, finer, more precise work is intuitively higher quality. Finer brushwork or filigree or carving, smoother carvings, finer textiles with tighter weave, straighter or more symmetrical shapes, etc.
Stronger _and _more durable objects tend to be higher quality. Steel is harder than iron. Glazing makes pottery water- and stain-resistant.
Highly _replicable _objects tend to be higher quality. Molds and casts and potter’s wheels allow identical objects to be produced with little effort.
More efficient objects tend to be higher quality. Structures that are lighter relative to their strength. Machines that consume less fuel or physical effort.
_Bigger _objects can be higher quality. Buildings or sculptures or cities on a colossal scale.
These kinds of criteria are still relevant even in the modern day. The semiconductor industry runs on making finer, more precise circuits. Materials science continues to make glass, ceramics, and other substances stronger, more durable, and lighter. The software and manufacturing industries run on making objects more replicable. “Big data” refers to the technologies necessary for handling information at scale.
There seem to be some simple qualities _like these which continue to be valued in technologies, over time and across industries. I’ll call them _prowess metrics, inspired by Venkat Rao’s discussion, because they’re usually related to excelling at a single property rather than being very well suited to a market niche.
Human wants are enormously varied; but certain inputs tend to be common among them. At the most elemental level, almost anything anyone could want will require things like mass and energy; therefore mass and energy are close to universally valuable. Prowess metrics are capacities which permit a wide variety of applications.
As you go up a tech tree, producing technologies that are necessary for technologies that are necessary for technologies, the technologies that have a lot of descendants will tend to be high on prowess metrics. If you develop a technique for very reliable duplication, or a stronger construction material, there are a lot of technologies that can be derived from it. In fact, we can even define prowess metrics as the qualities that predict having a lot of descendants on the tech tree. They are what make a technology “generative”, productive of new technology. Prowess metrics might also be expected to correlate with _being _high on the tech tree, which makes sense if you picture a long-tailed distribution of technology — most “chains” peter out early, but if you’ve reached a certain level of technology, that means you’re more likely to continue going to yet more advanced technologies.
Being high on a prowess metric is no guarantee that an object will be useful. Usefulness is defined by humans and the context in which the object would be used. The fastest cars in the world are novelty items, because most people don’t actually _need or want _the fastest cars in the world. Identifying the _usefulness _of an object to actual humans is the basic function of marketing, and prowess metrics can’t substitute for that. Usefulness is about utility and value judgments and all that squishy stuff.
However, I hypothesize, prowess metrics are decent _predictors _of the utility of objects. If you have a way to make your widget faster, bigger, finer, stronger, lighter, cheaper, etc, it’s at least _worth privileging the hypothesis _that there’s going to be demand for it.
The Innovator’s Dilemma defines a _disruptive innovation _as one which satisfices on a bunch of the standard metrics, optimizes hard on a different metric, and finds a new market that really values this new metric. Usually, the examples given in the book of all the above metrics fit the pattern of prowess metrics; things like size, speed, cost, etc. Which prowess metrics _matter _depends on the market and the use case. But _that _prowess metrics matter is not really disputed.
In engineering-focused domains like the excavator industry or the semiconductor industry, the technical performance of the machinery matters a lot to purchasers. As you move “up the tech tree” to higher-level applications and consumer-facing products, technical prowess becomes less obviously relevant, but still in some sense underlies what’s possible. Computing power still ultimately determines limits on what software applications are available.
Prowess metrics seem to be behind intuitions that look like the labor theory of value. A _worthy _or _excellent _object, you feel, gives you a _lot _of something you can measure: many tons of wheat, high tensile strength, etc. Objects that are “merely” well adapted to their context and highly _desirable _to their users may be perceived as having “fake” or “superficial” value, as opposed to the “real” value captured by prowess metrics. “I care about the fuel economy of my tractor, not what color it’s painted!”
From a conventional economic perspective, this is exactly backwards: the prowess metric is only a correlate, a proxy, of the things that really matter, the supply and demand. And it’s not even always _a good proxy! But it’s an _understandable _fallacy once you accept that prowess metrics are _frequently good predictors of value. Moreover, prowess metrics tend to indicate something like “downstream” value — they mean that future applications of the technology can go farther and likely be worth more.
This is the intuition behind “We wanted flying cars, instead we got 140 characters.” Getting better prowess metrics on basic technologies (as you’d need to, to build flying cars), is _substantial _because it tends to open the doors to a lot of future technology and future value. Getting good product-market fit on an app built from off-the-shelf parts is less valuable in the long term because it isn’t _causally necessary _for as much future innovation. (Twitter’s not a great example of a non-technological “tech” company, but it’s easy to think of better ones.)
Obviously, a lot of this is influenced by glamour — modern logistics is arguably as big a technological advance as flying cars would have been — but there still may be a meaningful, semi-rigorous notion of a _foundational _rather than a _trivial _technological improvement, and it seems to have to do with prowess metrics and going to nodes that have a lot of descendants on the tech tree.
Mana
There’s an intuition that a civilization can have a certain amount of motive power or mana _or _ability to do stuff. Thriving cultures are increasing it; declining cultures are stagnating or losing it. And of course trying to make this intuition rigorous is hard, and potentially impracticable. You can’t directly rank cultures on how awesome they are.
But an armchair-observer, outside-view perspective might point to a handful of prowess metrics (literacy rates, cost of a loaf of bread, etc) and try to use them to get a rough, multidimensional picture of “ok, how rich and powerful is this society really? How much mana is there here?”
Studying material culture in this way is how, for instance, Kenneth Pomeranz argued that China was richer than Europe until the 19th century. The Chinese consistently consumed more calories and more meat, had more furniture in their homes, and even read more books, than the Europeans. Comparing the historical “GDP’s” of China and Europe is uncertain and subject to statistical shenanigans; but if the Chinese consistently seem to have more of all the necessities and luxuries of life, then it starts to seem undeniable that, for most definitions of “rich”, they were richer.
The “material culture” approach is pretty similar to the “look at a bunch of prowess metrics” approach. You make no attempt to have a single metric of “intrinsic value”. You can only make pretty modest claims. You merely observe that if a culture seems to be booming along a lot of highly general and “upstream” metrics, then there’s probably something vaguely positive going on. This is the heuristic behind the kinds of claims in The Great Stagnation – things like ‘maximum vehicular speed isn’t increasing’ or ‘life expectancy isn’t increasing.’ Taken together, a lot of stagnant metrics paint a dispiriting portrait.
With a tech-tree model, most of the dependencies are unobserved, including (of course) all the future ones. It’s hard to work with empirically, and even if you did _know the structure, it would be impossible to put a _single _number on “the tech level.” If we can talk about that kind of structure at all, it’ll be with simplifying models — things like prowess metrics that are shared across _many technologies and correlate with technological advancement. You still can’t say _much _objectively about “how much mana do we have?” — as always, there’s an irreducible element of selection and storytelling. But this at least, I think, gives us a starting point to concretize the questions and hypotheses.